OUR TEAM
Mark Lambert has been a VFX/DFX/CG Supervisor on multiple tentpole feature films and a director, editor and software developer. From pioneering digital humans to leading the team that created Harry Potter’s first Quidditch field, he has always been at the bleeding edge of visual effects technology.
While adept at technology, Mark always viewed that as a “means to an end” in becoming an artist and storyteller. He creatively led visual development groups of up to 80 artists on films such as Harry Potter, Polar Express, Narnia. Additionally, he oversaw the title design for Men In Black 2, the lunar landscapes for HBO’s Earth to the Moon, the transformation of Kevin Bacon in Hollowman, and even Stuart Little’s clothes. In the game world, he created whole FMV sequences for Square USA’s Parasite Eve. However, his kids were most impressed with his team’s early work on creating Ivan Ooze in Mighty Morphin Power Rangers.
Early in his career, Mark was a senior online editor on thousands of commercials and several documentaries. His clients included National Geographic and Mercedes Benz. During this time, he wrote the graphics engine for a National Guard M1A1 tank simulator. Notably, he developed the first commercial software interface to Pixar’s RenderMan. He licensed this interface to Sony Pictures, Warner Brothers, and other studios.
In regards to VR, Mark developed software back in 1994 for Jaron Lanier’s VPL Research, a pioneering VR firm. He was shooting spherical images in 1998 and spherical video with mirror balls in 2008.
Since leaving LA, Mark has been a live action and animation director, a VFX supervisor, and a creative director.
Mark’s full CV can be found at www.MarkLambertVFX.com