OUR TEAM

 Mark Lambert
Mark Lambert

CEO / DIRECTOR

Mark Lambert has been a VFX/DFX/CG Supervisor on multiple tentpole feature films and a director, editor and software developer. From pioneering digital humans to leading the team that created Harry Potter’s first Quidditch field, he has always been at the bleeding edge of visual effects technology.

While adept at technology, Mark always viewed that as a “means to an end” in becoming an artist and storyteller. He creatively led visual development groups of up to 80 artists on films such as Harry Potter, Polar Express, Narnia. Additionally, he oversaw the title design for Men In Black 2, the lunar landscapes for HBO’s Earth to the Moon, the transformation of Kevin Bacon in Hollowman, and even Stuart Little’s clothes. In the game world, he created whole FMV sequences for Square USA’s Parasite Eve. However, his kids were most impressed with his team’s early work on creating Ivan Ooze in Mighty Morphin Power Rangers.

Early in his career, Mark was a senior online editor on thousands of commercials and several documentaries. His clients included National Geographic and Mercedes Benz. During this time, he wrote the graphics engine for a National Guard M1A1 tank simulator. Notably, he developed the first commercial software interface to Pixar’s RenderMan. He licensed this interface to Sony Pictures, Warner Brothers, and other studios.

In regards to VR, Mark developed software back in 1994 for Jaron Lanier’s VPL Research, a pioneering VR firm. He was shooting spherical images in 1998 and spherical video with mirror balls in 2008.

Since leaving LA, Mark has been a live action and animation director, a VFX supervisor, and a creative director.

Mark’s full CV can be found at www.MarkLambertVFX.com

Ginna Lambert
Ginna LambertDirector of Photography
Ginna is an experienced VR DP and 360 experience content developer. She enjoys finding new and interesting vantage points for cinematic VR. To date, she has set up cameras on rickshaws, canoes, temples, ferries, cars, balloons, spomeniks, and the occasional migrating zebra herd.
Nick Brown
Nick BrownTechnical Director
For Nick, VR is the intersection of many interests, such as filmmaking, visual effects, and game development. He hopes to one day live in a world where the Star Trek holodeck is a reality.
Dawn Yilmaz
Dawn YilmazProject Manager
Dawn Yilmaz is a 3D Generalist and Technical Photographer (Still & Motion) with a love for computer science, fine art, and photography of all types. She holds a Bachelor of Applied Science (BASc) in 3D Computer Animation and is currently pursuing a Master of Science (MSBI) in Business Intelligence.
Danny Copeland
Danny CopelandUnderwater DP
Danny Copeland is an experienced underwater VR DP and focused on content that aids in marine conservation areas. Danny spent a year traveling the world as an OWUSS European Rolex Scholar and has filmed underwater in over 20 countries across all seven continents, from Indonesia to Antarctica. Regardless of whether he’s on a rebreather in the rivers of Canada or freediving in the warm waters of Maldives, Danny is happiest when spending time underwater.